I’ve always been equal parts fascinated and terrified by bugs. These seemingly contradictory sentiments most likely stem from them being a bit contradictory themselves. They are everywhere yet feel foreign, vital to our world’s operations yet seemingly insignificant, and small yet capable of improbable feats, whether that be carrying objects 50 times their weight or rendering homes inhospitable. They are disarmingly complex creatures–and it makes them the perfect subject for a game just as intricate as they are.
Cocoon, the debut game from Geometric Interactive, is a surreal and intimate puzzle game that is also beautifully complex. Considering the pedigree of its gameplay designer–Jeppe Carlsen of Limbo and Inside fame–perhaps this shouldn’t be too surprising, but it didn’t stop me from continuously being in awe of just how tight and intelligent the overall experience was. This, paired with fantastic sound design and art, both synthetic and organic–lush yet scarce–makes for a memorable experience.
Cocoon sees you take on the role of a cicada-like creature moments after it emerges from a womb of petals. Without fanfare, exposition, or any guidance, this creature is thrust into an orange, arid, and largely desolate world. There are few enemies to be found in Cocoon, to be sure, but all of them are relegated to closed off arenas, where you must use quick thinking and evasion to get the best of them. While some of these boss battles are incredibly engaging (and others, not quite as much), combat is not the focus in Cocoon–it’s exploration.