Capcom’s Resident Evil 4 remake takes one of the greatest games of all time and rebuilds it into a masterpiece that stands right alongside the original. Helpfully, Capcom had excellent source material to work from, which isn’t the case for the original’s add-on, Separate Ways. Don’t get me wrong, Ada Wong’s solo outing was a fun excuse to re-enter the dilapidated world of RE4, but the original add-on did little to differentiate its gameplay from the main campaign and didn’t make itself essential to the overall experience from a narrative perspective either. The remake of Separate Ways, however, is the opposite, adding several new tools to its core gameplay, shaking up familiar environments with completely new set pieces, and fleshing out the story. Far from being a throwaway add-on, Resident Evil 4 remake’s version of Separate Ways makes an already phenomenal game feel even more complete.

The foundation of Separate Ways’ premise remains the same as in the original: You step into the high heels of antiheroine Ada Wong and act as a spy to hunt down a biological weapon for longtime Resident Evil antagonist Albert Wesker. Her allegiances, however, are ambiguous, with Ada playing multiple sides in the story, sometimes working against Wesker and assisting Leon on his mission to save the president’s daughter Ashley Graham or partnering up with suave biologist Luis Sera. She has a dual motive for nearly everything she does. But this time around, the stakes have been turned up a notch, as Ada is also infected with plagas–the same parasitic disease that’s infected the villagers, Leon, and Ashley in the main story. This additional layer gives Ada a stronger motive for working alongside Luis, who is the answer to finding a cure. This, in turn, merits a whole lot more welcomed screen time for our charismatic and ever-charming Spanish biologist too.

As a spy, Ada is equipped with many gadgets that transform the core gameplay, most prominently her grappling hook, which she can use to zipline to higher ground and over obstacles, or to pull herself toward enemies to deliver a badass swirling kick. Additionally, she has access to an augmented-reality implant that allows her to see footsteps or fingerprints, both of which are used to track characters like Luis or reveal button presses, acting as mini-puzzles to bypass locked doors. It’s a bespoke gameplay system for Ada that adds an extra wrinkle to her campaign and emphasizes a detective-like quality that we haven’t seen in any previous Resident Evil. The inclusion of these mechanics adds much-needed texture to Ada, painting her as the capable and resourceful spy we’ve always been told she is, but have never seen firsthand. Usually, she appears at the most convenient moments to help another character out or provide a weapon, but now we get to see how she uses her own skills to track characters down and complete missions from the shadows.

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