Star Wars Jedi: Survivor builds on the already-winning formula of Star Wars Jedi: Fallen Order by making Cal Kestis a more powerful and resourceful Jedi Knight, while also upping the stakes and the challenges he’s facing. Exhilarating lightsaber combat and physics-defying platforming puzzle challenges remain the best part of Respawn’s latest Star Wars game, but Survivor also makes big swings with its story this time around. Cal’s quest takes him to new corners of the galaxy, but the most compelling journey he makes is an introspective one. Survivor is a very well-written tale about overcoming fear, and it’s the Jedi story I’ve wanted for a long time.
Survivor takes place about five years after the events of Fallen Order, with the Mantis crew having gone their separate ways to pursue different goals in a galaxy increasingly dominated by the Galactic Empire. After a daring escape from Imperial authorities, protagonist Cal finds himself on the planet Koboh, where he discovers a High Republic Jedi protocol droid who carries a clue to reaching Tanalorr, a supposedly unreachable mythical planet. Seeing a potential home that’s free of the Empire’s influence, Cal sets about reassembling the Mantis crew for another galactic scavenger hunt, but his efforts are waylaid by a former High Republic Jedi who–having originally discovered Tanalorr decades prior and bid his time until the right moment–wants Tanalorr for his own purposes.
The High Republic is a fascinating time period for Survivor to connect its story to given what we know has transpired between that era and the events of post-Revenge of the Sith. The comics describe The High Republic as the golden age of the Jedi. And that may be the case, but we also know this time period will culminate in the Jedi Order led by Master Yoda, who preached to a young Anakin Skywalker that “fear is the path to the Dark Side.” Not anger. Not grief. Not any of the other emotions a Jedi is supposed to unhealthily suppress. The events of the High Republic teach the Jedi that fear is the path to evil–the other emotions are just stepping stones along it.